tag:blogger.com,1999:blog-558942077583021659.post6246272691942350259..comments2024-03-28T12:19:27.242+05:00Comments on Asma's Blog: Cocos2d-x: Enable Box2D DebuggerAsma's Bloghttp://www.blogger.com/profile/12607929324251304307noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-558942077583021659.post-5160000486516885032023-06-03T21:56:52.956+05:002023-06-03T21:56:52.956+05:00I found your post to be incredibly informative and...I found your post to be incredibly informative and well-researched. <a href="https://www.britishgoggles4u.co.uk/product/pilot-eyeglasses-27/" rel="nofollow">rimless eyeglasses</a>britishgoggles4Uhttps://www.blogger.com/profile/04528256390331537709noreply@blogger.comtag:blogger.com,1999:blog-558942077583021659.post-68293090015520026412023-06-03T21:55:53.473+05:002023-06-03T21:55:53.473+05:00I found your post to be incredibly informative and...I found your post to be incredibly informative and well-researched. <a href="https://www.britishgoggles4u.co.uk/product/pilot-eyeglasses-27/" rel="nofollow">pilot prescription sunglasses</a>britishgoggles4Uhttps://www.blogger.com/profile/04528256390331537709noreply@blogger.comtag:blogger.com,1999:blog-558942077583021659.post-90519301602209515512021-07-17T10:55:59.559+05:002021-07-17T10:55:59.559+05:00I enjoyed reading your post.You make so many great...I enjoyed reading your post.You make so many great points here that I read your article a couple of times.<br /><a href="http://www.luxurypark2.propladder.com/" rel="nofollow">Luxury Park 2</a><br /><a href="http://www.luxurypark2.propladder.com/" rel="nofollow">Luxury Park 2 Mamidipally</a><br /><a href="http://www.luxurypark2.propladder.com/" rel="nofollow">Luxury Park 2 Hyderabad</a><br />Luxury Park2https://www.blogger.com/profile/10122412913532202395noreply@blogger.comtag:blogger.com,1999:blog-558942077583021659.post-64436000843084350252015-09-08T11:52:24.171+05:002015-09-08T11:52:24.171+05:00Thanks for sharing the information.
Mobile Applica...Thanks for sharing the information.<br /><a href="http://www.usa-it-company.com" rel="nofollow">Mobile Application Developer USA</a>Anonymoushttps://www.blogger.com/profile/17533802705608833279noreply@blogger.comtag:blogger.com,1999:blog-558942077583021659.post-62915540870074996372015-01-02T20:25:34.380+05:002015-01-02T20:25:34.380+05:00Thanks for the appreciationThanks for the appreciationAsma's Bloghttps://www.blogger.com/profile/12607929324251304307noreply@blogger.comtag:blogger.com,1999:blog-558942077583021659.post-34626920546867404402015-01-02T13:13:00.807+05:002015-01-02T13:13:00.807+05:00I am very much pleased with the contents you have ...I am very much pleased with the contents you have mentioned. I wanted to thank you for this great article. I enjoyed every little bit part of it and I will be waiting for the new updates.<br /><b><a href="http://www.amerald.com/" rel="nofollow">cocos2d-x game development</a></b>Anonymoushttps://www.blogger.com/profile/08583315227986415699noreply@blogger.comtag:blogger.com,1999:blog-558942077583021659.post-61322566671391485512014-06-02T00:43:20.722+05:002014-06-02T00:43:20.722+05:00thanks , very useful tutorialthanks , very useful tutorialAnonymoushttps://www.blogger.com/profile/16069872047873691753noreply@blogger.comtag:blogger.com,1999:blog-558942077583021659.post-30829689744727573322013-01-11T20:44:16.064+05:002013-01-11T20:44:16.064+05:00Thanks for sharing . Thanks for sharing . Anonymoushttps://www.blogger.com/profile/04234557061976534864noreply@blogger.comtag:blogger.com,1999:blog-558942077583021659.post-6517939332148236952012-12-15T02:11:23.622+05:002012-12-15T02:11:23.622+05:00The code listed above will only work for OpenGL ES...The code listed above will only work for OpenGL ES 1.x but not for 2.x. This also means that it won't work with Cocos2d-x 2.x but only with 1.x since Cocos2d-x 2.x uses OpenGL ES 2.x. OpenGL ES 2.0 doesn't have a fixed-function pipeline anymore. There are no buitlin vertex attributes anymore (e.g. glVertex, glColor, etc.) and their corresponding array functions (e.g. glVertexPointer, glColorPointer, etc.) along with glEnableClientState/glDisableClientState have been removed too. In OpenGL ES 2.x we now have generic vertex attribute functions (i.e. glVertexAttrib, glVertexAttribPointer and glEnableVertexAttribArray/glDisableVertexAttribArray) together with a corresponding vertex shader to give these attributes their correct meaning.Anonymoushttps://www.blogger.com/profile/11727724099023619630noreply@blogger.comtag:blogger.com,1999:blog-558942077583021659.post-68161660969024276762012-10-22T19:27:05.751+05:002012-10-22T19:27:05.751+05:00The above code is meant for windows development, S...The above code is meant for windows development, So, If you wanted to use it for Xcode you need to convert the C++ syntax to objective-C.Asma's Bloghttps://www.blogger.com/profile/12607929324251304307noreply@blogger.comtag:blogger.com,1999:blog-558942077583021659.post-43282234716193828302012-10-22T18:21:34.372+05:002012-10-22T18:21:34.372+05:00When i add it in my xcode..it gives me 10 errors.....When i add it in my xcode..it gives me 10 errors..:( Anonymoushttps://www.blogger.com/profile/09486383880726959045noreply@blogger.comtag:blogger.com,1999:blog-558942077583021659.post-30173183166329751842012-10-22T15:45:07.908+05:002012-10-22T15:45:07.908+05:00Thanks for sharing..Thanks for sharing..Virajhttps://www.blogger.com/profile/18123138153182488531noreply@blogger.com